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The Magister is a commander who acts as an inspirational leader and tactical coordinator. His value lies not in his personal combat prowess, but in his unique ability to empower the non-Noble units in his army, acting as a catalyst that transforms ordinary troops into effective forces.
What do they bring to your army?
Allows multiple activation of units that do not have the Noble keyword.
Provides extra command tokens by including non-Noble units.
Takes advantage of forming a mixed army of Nobles and commoners.
The Commander is designed for armies that seek to dominate the battlefield through objective control and unit synergy.
His “It Shall Not Fall!” ability actively negates the opponent's strategy. His mere presence on the battlefield influences objectives from a safe distance, forcing your opponent to recalculate their plans for conquest.
Allows Noble or Knight units to activate twice, either to move to a key position, charge, or use an ability.